Hey Mech Pilots,
We've made some recent changes in terms of pricing and balancing which you may have noticed:
- We've made some major improvements to many of the Upgrades to balance some of the other Upgrades that weren't as good.
Credit Bundles- We've increased the amount of Credits you will receive per Credit Bundle. They are now 1000:1 Credit to Orbs. The change was made when Mech Battle Arena was introduced (there was a text error that still had the old values for the first few days, but all purchases gave the increased Credit value)
Bonus XP & Credits
- Bonus XP and Bonus Credits now give an additional 2X more XP and Credits during the time duration they're active
Regarding Friendly Fire in Team Deathmatch:
1. Explosion Damage (Rockets, Mines, Grenade Launcher) hurts everyone, including yourself. Explosion Damage causes an area of effect damage so this should be taken in consideration when firing (ex. at point blank range, etc.). Mines are not triggered by Teammates, but when they do explode, they hurt everyone within range.
2. EMP Pinch also drains everyone's Shields, including Electromags so it only makes sense for all teammates to be affected by it.
3. For Computer Virus (silence), Radar Jammer, and Weapon Jammer, we are evaluating these abilities and the Team gameplay mechanics and may release an update which makes teammates immune to their own team's ability in the future.
For any questions or issues, please send an email to our support line at email@example.com and we'll be happy to help you out.